Agents for Games and Simulations

Agents for Games and Simulations Research on multi agent systems has provided a promising technology for implementing cognitive intelligent non playing characters However the technologies used in game engines and multi agent platfor

  • Title: Agents for Games and Simulations
  • Author: Frank Dignum Jeff Bradshaw Barry G. Silverman
  • ISBN: 9783642111990
  • Page: 391
  • Format: Paperback
  • Research on multi agent systems has provided a promising technology for implementing cognitive intelligent non playing characters However, the technologies used in game engines and multi agent platforms are not readily compatible due to some inherent differences in concerns Where game engines focus on real time aspects and thus propagate efficiency and central control, mResearch on multi agent systems has provided a promising technology for implementing cognitive intelligent non playing characters However, the technologies used in game engines and multi agent platforms are not readily compatible due to some inherent differences in concerns Where game engines focus on real time aspects and thus propagate efficiency and central control, multi agent platforms assume autonomy of the agents Increased autonomy and intelligence may offer benefits for a compelling gameplay and may even be necessary for serious games However, problems occur when current game design techniques are used to incorporate state of the art multi agent system technology A very similar argument can be given for agent based social simulation.This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009 The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field.

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      Published :2019-03-05T19:40:07+00:00

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